本文实现了android端单机版的斗地主, 一共三个玩家(一个地主,二个农民) 游戏进入后,针对上家出的牌,如果本家有大的牌,可以出牌,如果没有相应的牌,可以选择不要牌, 在组合牌型时,如果不符合斗地主的牌型要求,是不能出牌的,如果组合的牌型不能大过上家的牌,也是不能出牌的

本示例提供源码,需要源码的朋友可以下载

android开发环境配置

http://www.wisdomdd.cn/Wisdom/resource/articleDetail.htm?resourceId=1028

本项目是一个单机的斗地主项目源码,不过这个项目的分辨率有点问题,我在真机和模拟器的480*800上无论是横屏还是竖屏游戏都只能显示一部分画面,可能项目是使用的更低分辨率创建的,不过我玩了玩这个项目的却比javaapk.com以前发的斗地主项目算法要好一些,分配地主发牌都是随机的,根据谁的牌数先为0就是谁赢,再根据他的Id判断他是农民还是地主,每个人自动生成3分,结束后赢家加分输家扣分源码有注释,编码GBK默认编译版本4.4.2,需要的朋友可以下载研究一下

源码介绍:

扑克牌

public class Card {
int value=0;
int pokeType=0;
int[] pokes;
Bitmap pokeImage;
int personID;
public Card(int[] pokes,Bitmap pokeImage,int id)
{
this.personID=id;
this.pokes=pokes;
this.pokeImage=pokeImage;
pokeType=Poke.getPokeType(pokes);
value=Poke.getPokeTypeValue(pokes, pokeType);
//显示的正确排列
// 如果有炸弹牌出现,分数翻倍
if(pokeType==PokeType.huojian||pokeType==PokeType.zhadan)
{
Desk.currentScore*=2;
}
}
public void paint(Canvas canvas,int left,int top,int dir)
{
Rect src = new Rect();
Rect des = new Rect();
for (int i = 0; i < pokes.length; i++) {
int row = Poke.getImageRow(pokes[i]);
int col = Poke.getImageCol(pokes[i]);
if (dir == PokeType.dirV) {
row = Poke.getImageRow(pokes[i]);
col = Poke.getImageCol(pokes[i]);
src.set(col * 35, row * 52, col * 35 + 35, row * 52 + 52);
des.set(left, top + i * 13, left + 35, top + 52 + i * 13);
} else {
row = Poke.getImageRow(pokes[i]);
col = Poke.getImageCol(pokes[i]);
int select = 0;
src.set(col * 35, row * 52, col * 35 + 35, row * 52 + 52);
des.set(left + i * 13, top - select, left + 35 + i * 13, top
- select + 52);
}
canvas.drawBitmap(pokeImage, src, des, null);
}
}
}

牌桌:Desk

public class Desk {
public static int winId = -1;
Bitmap pokeImage;
Bitmap tishi;
Bitmap buyao;
Bitmap chupai;
public static int[] personScore = new int[3];
public static int threePokes[] = new int[3];// 三张底牌
private int threePokesPos[][] = new int[][] { { 170, 17 }, { 220, 17 },
{ 270, 17 } };
private int[][] rolePos = { { 60, 310 }, { 63, 19 }, { 396, 19 }, };
public static Person[] persons = new Person[3];// 三个玩家
public static int[] deskPokes = new int[54];// 一副扑克牌
public static int currentScore = 3;// 当前分数
public static int boss = 0;// 地主
/**
* -2:发牌<br>
* -1:随机地主<br>
* 0:游戏中 <br>
* 1:游戏结束,重新来,活退出<br>
*/
private int op = -1;// 游戏的进度控制
public static int currentPerson = 0;// 当前操作的人
public static int currentCircle = 0;// 本轮次数
public static Card currentCard = null;// 最新的一手牌
public int[][] personPokes = new int[3][17];
// gaming
private int timeLimite = 310;
private int[][] timeLimitePos = { { 130, 205 }, { 118, 76 }, { 327, 76 } };
private int opPosX = 240;
private int opPosY = 200;
DDZ ddz;
public Desk(DDZ ddz) {
this.ddz = ddz;
pokeImage = BitmapFactory.decodeResource(ddz.getResources(),
R.drawable.poker3552);
tishi = BitmapFactory
.decodeResource(ddz.getResources(), R.drawable.cp0);
buyao = BitmapFactory
.decodeResource(ddz.getResources(), R.drawable.cp1);
chupai = BitmapFactory.decodeResource(ddz.getResources(),
R.drawable.cp2);
// init();
}
public void gameLogic() {
switch (op) {
case -2:
break;
case -1:
init();
op = 0;
break;
case 0:
gaming();
break;
case 1:
break;
case 2:
break;
}
}
// 存储当前一句的胜负得分信息
int rs[] = new int[3];
private void gaming() {
for (int k = 0; k < 3; k++) {
// 当三个人中其中一个人牌的数量为0,则游戏结束
if (persons[k].pokes.length == 0) {
// 切换到游戏结束状态
op = 1;
// 得到最先出去的人的id
winId = k;
// 判断哪方获胜
if (boss == winId) {
// 地主方获胜后的积分操作
for (int i = 0; i < 3; i++) {
if (i == boss) {
// 地主需要加两倍积分
rs[i] = currentScore * 2;
personScore[i] += currentScore * 2;
} else {
// 农民方需要减分
rs[i] = -currentScore;
personScore[i] -= currentScore;
}
}
} else {
// 如果农民方胜利
for (int i = 0; i < 3; i++) {
if (i != boss) {
// 农民方加分
rs[i] = currentScore;
personScore[i] += currentScore;
} else {
// 地主方减分
rs[i] = -currentScore * 2;
personScore[i] -= currentScore * 2;
}
}
}
return;
}
}
// 游戏没有结束,继续。
// 如果本家ID是NPC,则执行语句中的操作
if (currentPerson == 1 || currentPerson == 2) {
if (timeLimite <= 300) {
// 获取手中的牌中能够打过当前手牌
Card tempcard = persons[currentPerson].chupaiAI(currentCard);
if (tempcard != null) {
// 手中有大过的牌,则出
currentCircle++;
currentCard = tempcard;
nextPerson();
} else {
// 没有打过的牌,则不要
buyao();
}
}
}
// 时间倒计时
timeLimite -= 2;
}
public void init() {
deskPokes = new int[54];
personPokes = new int[3][17];
threePokes = new int[3];
winId = -1;
currentScore = 3;
currentCard = null;
currentCircle = 0;
currentPerson = 0;
for (int i = 0; i < deskPokes.length; i++) {
deskPokes[i] = i;
}
Poke.shuffle(deskPokes);
fenpai(deskPokes);
randDZ();
Poke.sort(personPokes[0]);
Poke.sort(personPokes[1]);
Poke.sort(personPokes[2]);
persons[0] = new Person(personPokes[0], 234, 96, PokeType.dirH, 0,
this, ddz);
persons[1] = new Person(personPokes[1], 54, 28, PokeType.dirV, 1, this,
ddz);
persons[2] = new Person(personPokes[2], 54, 417, PokeType.dirV, 2,
this, ddz);
persons[0].setPosition(persons[1], persons[2]);
persons[1].setPosition(persons[2], persons[0]);
persons[2].setPosition(persons[0], persons[1]);
AnalyzePoke ana = AnalyzePoke.getInstance();
for (int i = 0; i < persons.length; i++) {
boolean b = ana.testAnalyze(personPokes[i]);
if (!b) {
init();
System.out.println("chongqinglaiguo");
break;
}
}
for (int i = 0; i < 3; i++) {
StringBuffer sb = new StringBuffer();
sb.append("chushipai---" + i + ":");
for (int j = 0; j < personPokes[i].length; j++) {
sb.append(personPokes[i][j] + ",");
}
System.out.println(sb.toString());
}
}
// 随机地主,将三张底牌给地主
private void randDZ() {
boss = Poke.getDZ();
currentPerson = boss;
int[] newPersonPokes = new int[20];
for (int i = 0; i < 17; i++) {
newPersonPokes[i] = personPokes[boss][i];
}
newPersonPokes[17] = threePokes[0];
newPersonPokes[18] = threePokes[1];
newPersonPokes[19] = threePokes[2];
personPokes[boss] = newPersonPokes;
}
public void fenpai(int[] pokes) {
for (int i = 0; i < 51;) {
personPokes[i / 17][i % 17] = pokes[i++];
}
threePokes[0] = pokes[51];
threePokes[1] = pokes[52];
threePokes[2] = pokes[53];
}
public void result() {
}
public void paint(Canvas canvas) {
switch (op) {
case -2:
break;
case -1:
break;
case 0:
paintGaming(canvas);
break;
case 1:
paintResult(canvas);
break;
case 2:
break;
}
}
private void paintResult(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(20);
canvas.drawText("本局得分 总分 ", 110, 66, paint);
for (int i = 0; i < 3; i++) {
canvas.drawText(i + ":本局得分:" + rs[i] + " 总分:" + personScore[i],
110, 96 + i * 30, paint);
}
}
private void paintGaming(Canvas canvas) {
persons[0].paint(canvas);
persons[1].paint(canvas);
persons[2].paint(canvas);
paintThreePokes(canvas);
paintRoleAndScore(canvas);
if (currentPerson == 0) {
Rect src = new Rect();
Rect dst = new Rect();
src.set(0, 0, chupai.getWidth(), chupai.getHeight());
dst.set(opPosX, opPosY, opPosX + chupai.getWidth(), opPosY
+ chupai.getHeight());
canvas.drawBitmap(chupai, src, dst, null);
if (currentCircle != 0) {
src.set(0, 0, tishi.getWidth(), tishi.getHeight());
dst.set(opPosX + 40, opPosY, opPosX + tishi.getWidth() + 40,
opPosY + tishi.getHeight());
canvas.drawBitmap(tishi, src, dst, null);
src.set(0, 0, buyao.getWidth(), buyao.getHeight());
dst.set(opPosX - 40, opPosY, opPosX + buyao.getWidth() - 40,
opPosY + buyao.getHeight());
canvas.drawBitmap(buyao, src, dst, null);
}
}
if (persons[0].card != null) {
persons[0].card.paint(canvas, 130, 140, PokeType.dirH);
}
if (persons[1].card != null) {
persons[1].card.paint(canvas, 73, 56, PokeType.dirV);
}
if (persons[2].card != null) {
persons[2].card.paint(canvas, 365, 56, PokeType.dirV);
}
paintTimeLimite(canvas);
Paint paint = new Paint();
paint.setTextAlign(Align.LEFT);
paint.setStyle(Style.FILL_AND_STROKE);
paint.setTextSize(14);
canvas.drawText("当前底分:" + currentScore, 165, 308, paint);
}
private void paintTimeLimite(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.BLUE);
paint.setTextSize(16);
for (int i = 0; i < 3; i++) {
if (i == currentPerson) {
canvas.drawText("" + (timeLimite / 10), timeLimitePos[i][0],
timeLimitePos[i][1], paint);
}
}
}
private void paintRoleAndScore(Canvas canvas) {
Paint paint = new Paint();
for (int i = 0; i < 3; i++) {
if (boss == i) {
paint.setColor(Color.RED);
canvas.drawText("地主(得分:" + personScore[i] + ")", rolePos[i][0],
rolePos[i][1], paint);
} else {
paint.setColor(Color.WHITE);
canvas.drawText("农民(得分:" + personScore[i] + ")", rolePos[i][0],
rolePos[i][1], paint);
}
}
}
private void paintThreePokes(Canvas canvas) {
Rect src = new Rect();
Rect dst = new Rect();
for (int i = 0; i < 3; i++) {
int row = Poke.getImageRow(threePokes[i]);
int col = Poke.getImageCol(threePokes[i]);
src.set(col * 35, row * 52, col * 35 + 35, row * 52 + 52);
dst.set(threePokesPos[i][0], threePokesPos[i][1],
threePokesPos[i][0] + 35, threePokesPos[i][1] + 52);
canvas.drawBitmap(pokeImage, src, dst, null);
}
}
public void onTuch(View v, MotionEvent event) {
for (int i = 0; i < persons.length; i++) {
StringBuffer sb = new StringBuffer();
sb.append(i + " : ");
for (int j = 0; j < persons[i].pokes.length; j++) {
sb.append(persons[i].pokes[j]
+ (persons[i].pokes[j] >= 10 ? "" : " ") + ",");
}
System.out.println(sb.toString());
}
if (op == 1) {
System.out.println("ddz.handler:" + ddz.handler);
init();
op = 0;
// ddz.handler.sendEmptyMessage(DDZActivity.MENU);
}
if (currentPerson != 0) {
return;
}
int x = (int) event.getX();
int y = (int) event.getY();
if (Poke.inRect(x, y, opPosX, opPosY, 38, 23)) {
System.out.println("chupai");
Card card = persons[0].chupai(currentCard);
if (card != null) {
currentCard = card;
currentCircle++;
nextPerson();
}
}
if (currentCircle != 0) {
if (Poke.inRect(x, y, opPosX - 40, opPosY, 38, 23)) {
System.out.println("buyao");
buyao();
}
}
if (Poke.inRect(x, y, opPosX + 40, opPosY, 38, 23)) {
System.out.println("tishi");
tishi();
}
persons[0].onTuch(v, event);
}
private void tishi() {
}
//不要牌的操作
private void buyao() {
// 轮到下一个人
currentCircle++;
// 清空当前不要牌的人的最后一手牌
persons[currentPerson].card = null;
// 定位下一个人的id
nextPerson();
// 如果已经转回来,则该人继续出牌,本轮清空,新一轮开始
if (currentCard != null && currentPerson == currentCard.personID) {
currentCircle = 0;
currentCard = null;// 转回到最大牌的那个人再出牌
persons[currentPerson].card = null;
}
}
// 定位下一个人的id并重新倒计时
private void nextPerson() {
switch (currentPerson) {
case 0:
currentPerson = 2;
break;
case 1:
currentPerson = 0;
break;
case 2:
currentPerson = 1;
break;
}
timeLimite = 310;
}
}

胡牌分析器:AnalyzePoke

package com.peiandsky;
import java.util.Vector;
public class AnalyzePoke {
private int[] pokes;
private int[] countPokes = new int[12];
private int count2;
private int countWang;
private Vector<int[]> card_zhadan = new Vector<int[]>(3);
private Vector<int[]> card_sanshun = new Vector<int[]>(3);
private Vector<int[]> card_shuangshun = new Vector<int[]>(3);
private Vector<int[]> card_sanzhang = new Vector<int[]>(3);
private Vector<int[]> card_danshun = new Vector<int[]>(3);
private Vector<int[]> card_duipai = new Vector<int[]>(3);
private Vector<int[]> card_danpai = new Vector<int[]>(5);
public int[] getCountPokes() {
return countPokes;
}
public int getCount2() {
return count2;
}
public int getCountWang() {
return countWang;
}
public Vector<int[]> getCard_zhadan() {
return card_zhadan;
}
public Vector<int[]> getCard_sanshun() {
return card_sanshun;
}
public Vector<int[]> getCard_shuangshun() {
return card_shuangshun;
}
public Vector<int[]> getCard_sanzhang() {
return card_sanzhang;
}
public Vector<int[]> getCard_danshun() {
return card_danshun;
}
public Vector<int[]> getCard_duipai() {
return card_duipai;
}
public Vector<int[]> getCard_danpai() {
return card_danpai;
}
private AnalyzePoke() {
}
public static AnalyzePoke getInstance() {
// if (analyzePoke == null) {
// analyzePoke = new AnalyzePoke();
// }
// return analyzePoke;
return new AnalyzePoke();
}
private void init() {
for (int i = 0; i < countPokes.length; i++) {
countPokes[i] = 0;
}
count2 = 0;
countWang = 0;
card_zhadan.clear();
card_sanshun.clear();
card_shuangshun.clear();
card_sanzhang.clear();
card_danshun.clear();
card_duipai.clear();
card_danpai.clear();
}
public boolean lastCardTypeEq(int pokeType) {
if (remainCount() > 1) {
return false;
}
switch (pokeType) {
case PokeType.sanzhang:
return card_sanzhang.size() == 1;
case PokeType.duipai:
return card_duipai.size() == 1;
case PokeType.danpai:
return card_danpai.size() == 1;
}
return false;
}
public int[] getPokes() {
return pokes;
}
public void setPokes(int[] pokes) {
Poke.sort(pokes);
this.pokes = pokes;
try {
this.analyze();
} catch (Exception e) {
e.printStackTrace();
}
}
public int remainCount() {
return card_zhadan.size() + card_sanshun.size()
+ card_shuangshun.size() + card_sanzhang.size()
+ card_danshun.size() + card_duipai.size() + card_danpai.size();
}
public int[] getMinType(Person last, Person next) {
AnalyzePoke lastAna = AnalyzePoke.getInstance();
lastAna.setPokes(last.pokes);
AnalyzePoke nextAna = AnalyzePoke.getInstance();
nextAna.setPokes(next.pokes);
int lastCount = lastAna.remainCount();
int nextCount = nextAna.remainCount();
int needSmart = -1;
if (Desk.boss == next.id
|| (Desk.boss != next.id && Desk.boss != last.id)) {
// 是对手
if (next.pokes.length <= 2) {
needSmart = next.pokes.length;
}
}
// TODO
int pokeType = -1;
int minValue = 55;
int pokeIdx = 0;
int size;
Vector<int[]> temp;
temp = card_sanshun;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.sanshun;
minValue = p[0];
pokeIdx = i;
}
}
temp = card_shuangshun;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.shuangshun;
minValue = p[0];
pokeIdx = i;
}
}
temp = card_danshun;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.danshun;
minValue = p[0];
pokeIdx = i;
}
}
temp = card_sanzhang;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.sanzhang;
minValue = p[0];
pokeIdx = i;
}
}
if (needSmart == 2) {
if (pokeType != -1) {
return new int[] { pokeType, pokeIdx };
} else {
temp = card_duipai;
size = temp.size();
int min2 = -1;
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (min2 <= p[0]) {
pokeType = PokeType.duipai;
minValue = p[0];
min2 = p[0];
pokeIdx = i;
}
}
}
} else {
temp = card_duipai;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.duipai;
minValue = p[0];
pokeIdx = i;
}
}
}
if (needSmart == 1) {
if (pokeType != -1) {
return new int[] { pokeType, pokeIdx };
} else {
int min1 = -1;
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (min1 <= p[0]) {
pokeType = PokeType.danpai;
minValue = p[0];
min1 = p[0];
pokeIdx = i;
}
}
}
} else {
temp = card_danpai;
size = temp.size();
for (int i = 0; i < size; i++) {
int[] p = temp.elementAt(i);
if (minValue > p[0]) {
pokeType = PokeType.danpai;
minValue = p[0];
pokeIdx = i;
}
}
}
return new int[] { pokeType, pokeIdx };
}
public boolean testAnalyze(int pokes[]) {
try {
init();
for (int i = 0; i < pokes.length; i++) {
int v = Poke.getPokeValue(pokes[i]);
if (v == 16 || v == 17) {
countWang++;
} else if (v == 15) {
count2++;
} else {
countPokes[v - 3]++;
}
}
// System.out.println(" analyze sanshun");
// 三顺
int start = -1;
int end = -1;
for (int i = 0; i <= countPokes.length - 1; i++) {
if (countPokes[i] == 3) {
if (start == -1) {
start = i;
} else {
end = i;
}
} else {
if (end != -1 && start != -1) {
int dur = end - start + 1;
int[] ss = new int[dur * 3];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v >= start && v <= end) {
ss[m++] = pokes[j];
}
}
if (m == dur * 3 - 1) {
System.out.println("sanshun is over!!!");
} else {
System.out.println("sanshun error!!!");
}
card_sanshun.addElement(ss);
for (int s = start; s <= end; s++) {
countPokes[s] = -1;
}
start = end = -1;
continue;
} else {
start = end = -1;
}
}
}
// System.out.println(" analyze shuangshun");
// shuangshun
int sstart = -1;
int send = -1;
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 2) {
if (sstart == -1) {
sstart = i;
} else {
send = i;
}
} else {
if (sstart != -1 && send != -1) {
int dur = send - sstart + 1;
if (dur < 3) {
sstart = send = -1;
continue;
} else {
int shuangshun[] = new int[dur * 2];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v >= sstart && v <= send) {
shuangshun[m++] = pokes[j];
}
}
card_shuangshun.addElement(shuangshun);
for (int s = sstart; s <= send; s++) {
countPokes[s] = -1;
}
sstart = send = -1;
continue;
}
} else {
sstart = send = -1;
}
}
}
// System.out.println(" analyze danshun");
// danshun
int dstart = -1;
int dend = -1;
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] >= 1) {
if (dstart == -1) {
dstart = i;
} else {
dend = i;
}
} else {
if (dstart != -1 && dend != -1) {
int dur = dend - dstart + 1;
if (dur >= 5) {
int m = 0;
int[] danshun = new int[dur];
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == dend) {
danshun[m++] = pokes[j];
countPokes[dend]--;
dend--;
}
if (dend == dstart - 1) {
break;
}
}
card_danshun.addElement(danshun);
}
dstart = dend = -1;
} else {
dstart = dend = -1;
}
}
}
// System.out.println(" analyze sanzhang");
// sanzhang
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 3) {
countPokes[i] = -1;
int[] sanzhang = new int[3];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
sanzhang[m++] = pokes[j];
}
}
card_sanzhang.addElement(sanzhang);
}
}
// System.out.println(" analyze duipai");
// duipai
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 2) {
int[] duipai = new int[2];
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
duipai[0] = pokes[j];
duipai[1] = pokes[j + 1];
card_duipai.addElement(duipai);
break;
}
}
countPokes[i] = -1;
}
}
// System.out.println(" analyze danpai");
// danpai
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 1) {
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
card_danpai.addElement(new int[] { pokes[j] });
countPokes[i] = -1;
break;
}
}
}
}
// System.out.println(" analyze 2 ");
switch (count2) {
case 4:
card_zhadan.addElement(new int[] { pokes[countWang],
pokes[countWang + 1], pokes[countWang + 2],
pokes[countWang + 3] });
break;
case 3:
card_sanzhang.addElement(new int[] { pokes[countWang],
pokes[countWang + 1], pokes[countWang + 2] });
break;
case 2:
card_duipai.addElement(new int[] { pokes[countWang],
pokes[countWang + 1] });
break;
case 1:
card_danpai.addElement(new int[] { pokes[countWang] });
break;
}
// System.out.println(" analyze zhadan");
// 炸弹
for (int i = 0; i < countPokes.length - 1; i++) {
if (countPokes[i] == 4) {
card_zhadan.addElement(new int[] { i * 4 + 3, i * 4 + 2,
i * 4 + 1, i * 4 });
countPokes[i] = -1;
}
}
// System.out.println(" analyze wang");
if (countWang == 1) {
card_danpai.addElement(new int[] { pokes[0] });
} else if (countWang == 2) {
card_zhadan.addElement(new int[] { pokes[0], pokes[1] });
}
} catch (Exception e) {
e.printStackTrace();
return false;
}
return true;
}
// 分析几大主要牌型
private void analyze() {
// 初始化牌型容器
init();
// 分析王,2,普通牌的数量
for (int i = 0; i < pokes.length; i++) {
int v = Poke.getPokeValue(pokes[i]);
if (v == 16 || v == 17) {
countWang++;
} else if (v == 15) {
count2++;
} else {
countPokes[v - 3]++;
}
}
// 分析三顺牌型
int start = -1;
int end = -1;
for (int i = 0; i <= countPokes.length - 1; i++) {
if (countPokes[i] == 3) {
if (start == -1) {
start = i;
} else {
end = i;
}
} else {
if (end != -1 && start != -1) {
int dur = end - start + 1;
int[] ss = new int[dur * 3];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v >= start && v <= end) {
ss[m++] = pokes[j];
}
}
if (m == dur * 3 - 1) {
System.out.println("sanshun is over!!!");
} else {
System.out.println("sanshun error!!!");
}
card_sanshun.addElement(ss);
for (int s = start; s <= end; s++) {
countPokes[s] = -1;
}
start = end = -1;
continue;
} else {
start = end = -1;
}
}
}
// 分析双顺牌型
int sstart = -1;
int send = -1;
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 2) {
if (sstart == -1) {
sstart = i;
} else {
send = i;
}
} else {
if (sstart != -1 && send != -1) {
int dur = send - sstart + 1;
if (dur < 3) {
sstart = send = -1;
continue;
} else {
int shuangshun[] = new int[dur * 2];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v >= sstart && v <= send) {
shuangshun[m++] = pokes[j];
}
}
card_shuangshun.addElement(shuangshun);
for (int s = sstart; s <= send; s++) {
countPokes[s] = -1;
}
sstart = send = -1;
continue;
}
} else {
sstart = send = -1;
}
}
}
// 分析单顺牌型
int dstart = -1;
int dend = -1;
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] >= 1) {
if (dstart == -1) {
dstart = i;
} else {
dend = i;
}
} else {
if (dstart != -1 && dend != -1) {
int dur = dend - dstart + 1;
if (dur >= 5) {
int m = 0;
int[] danshun = new int[dur];
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == dend) {
danshun[m++] = pokes[j];
countPokes[dend]--;
dend--;
}
if (dend == dstart - 1) {
break;
}
}
card_danshun.addElement(danshun);
}
dstart = dend = -1;
} else {
dstart = dend = -1;
}
}
}
// 分析三张牌型
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 3) {
countPokes[i] = -1;
int[] sanzhang = new int[3];
int m = 0;
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
sanzhang[m++] = pokes[j];
}
}
card_sanzhang.addElement(sanzhang);
}
}
// 分析对牌
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 2) {
int[] duipai = new int[2];
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
duipai[0] = pokes[j];
duipai[1] = pokes[j + 1];
card_duipai.addElement(duipai);
break;
}
}
countPokes[i] = -1;
}
}
// 分析单牌
for (int i = 0; i < countPokes.length; i++) {
if (countPokes[i] == 1) {
for (int j = 0; j < pokes.length; j++) {
int v = Poke.getPokeValue(pokes[j]) - 3;
if (v == i) {
card_danpai.addElement(new int[] { pokes[j] });
countPokes[i] = -1;
break;
}
}
}
}
// 根据2的数量进行分析
switch (count2) {
case 4:
card_zhadan.addElement(new int[] { pokes[countWang],
pokes[countWang + 1], pokes[countWang + 2],
pokes[countWang + 3] });
break;
case 3:
card_sanzhang.addElement(new int[] { pokes[countWang],
pokes[countWang + 1], pokes[countWang + 2] });
break;
case 2:
card_duipai.addElement(new int[] { pokes[countWang],
pokes[countWang + 1] });
break;
case 1:
card_danpai.addElement(new int[] { pokes[countWang] });
break;
}
// 分析炸弹
for (int i = 0; i < countPokes.length - 1; i++) {
if (countPokes[i] == 4) {
card_zhadan.addElement(new int[] { i * 4 + 3, i * 4 + 2,
i * 4 + 1, i * 4 });
countPokes[i] = -1;
}
}
// 分析火箭
if (countWang == 1) {
card_danpai.addElement(new int[] { pokes[0] });
} else if (countWang == 2) {
card_zhadan.addElement(new int[] { pokes[0], pokes[1] });
}
}
}
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